In this guide you can learn how to get a VRM model from a FBX file using Unity
To get the VRM model file we will need Unity, knowing that we open the program and create a new 3D project.
1- We start by importing UniVRM package (dowload here), we will select “Import” on the first pop-up, “I Made a Back up go Ahead!” on the second one and “Use recomended Linear” on the third one.
2- Next we import the FBX file and drag the avatar T-Pose to Hierarchy panel, we go to the inspector and change the rig from “Generic” to “Humanoid” and then to materials and change the location from “Use Embeded Materials” to “Use External Materials (Legacy)” we wait and select Fix Now in the pop-up.
3- Now in Project we go to Assets and in each Material (Head, Hands, Hair, Boots and Body) we change the shader from standard to VRM/Mtoon and we set the color shade to white. Important!
(The hair will be the only one that we change something, which will be the rendering type from opaque to transparent).
4- We make sure that the T-Pose is in position 0, 0, 0 and inside the avatar in the Mixamorig.hips section we place it in position X = 0; Y = 0; Z = 0. After performing these steps we will go to VRM0 tab and from there we will export it selecting export UniVRM, followed by this a pop-up window will appear and we will select make T-pose, we will give it a title, version and author and all that remains is to click on Export and send it to the folder of our choice and and BABUUM !! the VRM was made.
Get now your photorealistic avatar from a selfie
In case you don’t have your your own avatar, you can create easily with our Avatar Creator. You just need to upload your selfie photo and you will get a photorealistic avatar. Then you can download the FBX file or add movements to your avatar.